We had a start menu, with two choices:
START (we can play straight away);
ABOUT THE GAME (new screen appear, showing how to play. You can come back to the previous menu, by using the BACK symbol).
If you loose, a sceen appears, with all credits.
Tuesday, June 1, 2010
Game Production. (Latest)
High level concept
You are the Blu Crusader a superhero who can gain extreme jumping powers after drinking an energy drink that he must use to save a street that has turned into chaos after an accident.
Goal
Save as many people as possible before they disappear from the window.
Challenges
• Smoke that can sap energy.
• Smoke appears more often as the player progresses.
Tactics and strategies
• Rescue all the people closes to the vending machine.
• Find the best route to minimize your energy consumption.
Rules
• If player touches the drink machine, then play drinking animation, then energy increases to maximum limit
• If player presses spacebar, then player jumps once, then plays jump animation, then -5% of energy.
• If the player is in smoke cloud, then energy drops (-7.5% every second).
• If you rescue a person, then rescue count +1, then victim disappears, if after 8 seconds victim respawns in random window.
• If you do not rescue a person after 5 seconds, then they will disappear, then missed count -1.
• If missed count reaches 0, then game over, then go to game over screen.
• If energy reaches zero, then the player can not jump anymore, then play stop jumping animation, and if the player is on the left side of the truck, then a can will appear off screen, then if player drinks the can, then player gets enough energy for 1 jump.
• If the player reaches the border, then he can not go through.
• If the character is not on a platform, then he drops down after jumping.
• If a certain amount of time had been spend, then a person appears from a random window.
• If after 10 seconds of play, then smoke cloud appears, then play smoke animation.
• If energy is above 50%, then player is able to jump and move higher and faster
• If energy under 50%, then player jumps and moves less and slower.
Controls
• Left arrow to go to the left side.
• Right arrow to go to the right side.
• Up arrow to go forwards (perspective version).
• Down arrow to go backwards (perspective version).
• Spacebar tap to jump.
• If you press two keys at the same time, nothing happen.
Game elements
• Energy drink.
• Civilian.
• Platforms.
• Blu Crusader.
You are the Blu Crusader a superhero who can gain extreme jumping powers after drinking an energy drink that he must use to save a street that has turned into chaos after an accident.
Goal
Save as many people as possible before they disappear from the window.
Challenges
• Smoke that can sap energy.
• Smoke appears more often as the player progresses.
Tactics and strategies
• Rescue all the people closes to the vending machine.
• Find the best route to minimize your energy consumption.
Rules
• If player touches the drink machine, then play drinking animation, then energy increases to maximum limit
• If player presses spacebar, then player jumps once, then plays jump animation, then -5% of energy.
• If the player is in smoke cloud, then energy drops (-7.5% every second).
• If you rescue a person, then rescue count +1, then victim disappears, if after 8 seconds victim respawns in random window.
• If you do not rescue a person after 5 seconds, then they will disappear, then missed count -1.
• If missed count reaches 0, then game over, then go to game over screen.
• If energy reaches zero, then the player can not jump anymore, then play stop jumping animation, and if the player is on the left side of the truck, then a can will appear off screen, then if player drinks the can, then player gets enough energy for 1 jump.
• If the player reaches the border, then he can not go through.
• If the character is not on a platform, then he drops down after jumping.
• If a certain amount of time had been spend, then a person appears from a random window.
• If after 10 seconds of play, then smoke cloud appears, then play smoke animation.
• If energy is above 50%, then player is able to jump and move higher and faster
• If energy under 50%, then player jumps and moves less and slower.
Controls
• Left arrow to go to the left side.
• Right arrow to go to the right side.
• Up arrow to go forwards (perspective version).
• Down arrow to go backwards (perspective version).
• Spacebar tap to jump.
• If you press two keys at the same time, nothing happen.
Game elements
• Energy drink.
• Civilian.
• Platforms.
• Blu Crusader.
Issues? Solutions...
At the beginning, we decided to create a perspective game.
But the teacher asked us, to create first, a flat game (2D).
The superhero design was not nice enough (his head was too small :/). Then, colour and size of the superhero had been changed.
At the end of the production, we decided to had a logo on his back (because someone told us: Is he a fireman? well, he is a superhero...).
Everyone tried to code each element.
The code became massive and could not work with all elements in the game.
Then, we changed the code again to fix all issues (lack of time).
We decided to put a truck in the middle of the screen to create an obstacle.
New issue: How the player could go over the truck when he does not have any more energy?
New element in the game: We added a "one jump can" in the left side of the screen, if the player is stuck over there.
Part of the game number 2 (last version, after feedback), we changed the animation part (to show more the product, (advert part)).
When the player has an energy drink, we shown the superhero drinking the BOOM POW drink.
When the player saves a victim, the superhero is happy and shows his energy drink.
No more vending machine. After feedback, we realized that it will be hard to put the vending machine plus an energy bar somewhere on the screen (too many things...), then we switched the vending machine with an energy bar as a big can (player can see better, when he is using energy).
Even for the statistics, we did not know which words we should use (Lives, Missed, Saved...).
It was important for us, because without the right world, the player could not understand (in fact, someone asked us, What should I need to do in this game? because of wrong words using).
After feedback, we decided to change the design (3D style) of the platforms on the scrren. (people could not understand, where the platforms are).
We spent time to fix the gravity code, when the player jump on the platforms.
Even now, the player still can see that the superhero is bouncing up and down on the platforms.
We tried to use an energy bar by percentage. (too complicated). We used by frames.
But the teacher asked us, to create first, a flat game (2D).
The superhero design was not nice enough (his head was too small :/). Then, colour and size of the superhero had been changed.
At the end of the production, we decided to had a logo on his back (because someone told us: Is he a fireman? well, he is a superhero...).
Everyone tried to code each element.
The code became massive and could not work with all elements in the game.
Then, we changed the code again to fix all issues (lack of time).
We decided to put a truck in the middle of the screen to create an obstacle.
New issue: How the player could go over the truck when he does not have any more energy?
New element in the game: We added a "one jump can" in the left side of the screen, if the player is stuck over there.
Part of the game number 2 (last version, after feedback), we changed the animation part (to show more the product, (advert part)).
When the player has an energy drink, we shown the superhero drinking the BOOM POW drink.
When the player saves a victim, the superhero is happy and shows his energy drink.
No more vending machine. After feedback, we realized that it will be hard to put the vending machine plus an energy bar somewhere on the screen (too many things...), then we switched the vending machine with an energy bar as a big can (player can see better, when he is using energy).
Even for the statistics, we did not know which words we should use (Lives, Missed, Saved...).
It was important for us, because without the right world, the player could not understand (in fact, someone asked us, What should I need to do in this game? because of wrong words using).
After feedback, we decided to change the design (3D style) of the platforms on the scrren. (people could not understand, where the platforms are).
We spent time to fix the gravity code, when the player jump on the platforms.
Even now, the player still can see that the superhero is bouncing up and down on the platforms.
We tried to use an energy bar by percentage. (too complicated). We used by frames.
Smoke Design
Three importants steps of the windows sprite sheet animation :
1. Before explosion
2. Window is broken. Smoke comes out.
3. Building continues to smoke.
1. Before explosion
2. Window is broken. Smoke comes out.
3. Building continues to smoke.
About the game 2
Goal
Saving people from chaotic city (London).
Challenges
More obstacles each sub area;
Timing your powers up.
Objectives
Saving people;
Get pass each sub-areas;
Avoid obstacles: Barriers, cars, trash cans;
You only have two drinks. One to run faster, the other one to fly and rescue victims from high/burning structures;
Has to save a certain amount of people before the end of the stage/district.
Rules
If you press the "a" key, then the characters goes left;
If you press the "d" keys, then the characters goes right;
If you press the space key, then the characters jump;
If you press the right arrow key, then you use the flying drink;
If you press the left arrow key, then you use the boost drink;
If you get the flying drink, then you will be able to fly for 3 seconds to rescue people;
If 3 seconds have passed after starting the fly animation, then stop flying;
If you get the boost drink, you will be able to run faster for 5 seconds and play boost animation;
If 5 seconds have passed after starting the boost animation, then stop the boost.
If the character rescue a person in need, then rescue count +1;
If you avoid obstacles and enemies, then you win and play the win animation;
If you hit obstacles as cars, they stop you and you need to go around them;
If you hit obstacles as barriers or trashcans, they slow you down;
Saving people from chaotic city (London).
Challenges
More obstacles each sub area;
Timing your powers up.
Objectives
Saving people;
Get pass each sub-areas;
Avoid obstacles: Barriers, cars, trash cans;
You only have two drinks. One to run faster, the other one to fly and rescue victims from high/burning structures;
Has to save a certain amount of people before the end of the stage/district.
Rules
If you press the "a" key, then the characters goes left;
If you press the "d" keys, then the characters goes right;
If you press the space key, then the characters jump;
If you press the right arrow key, then you use the flying drink;
If you press the left arrow key, then you use the boost drink;
If you get the flying drink, then you will be able to fly for 3 seconds to rescue people;
If 3 seconds have passed after starting the fly animation, then stop flying;
If you get the boost drink, you will be able to run faster for 5 seconds and play boost animation;
If 5 seconds have passed after starting the boost animation, then stop the boost.
If the character rescue a person in need, then rescue count +1;
If you avoid obstacles and enemies, then you win and play the win animation;
If you hit obstacles as cars, they stop you and you need to go around them;
If you hit obstacles as barriers or trashcans, they slow you down;
After Feedback
After today, we decided to change the game. We found out that it was a negative advert for the energy drink company, by using a human who is turning into a monster after drinking. We need to delete the idea of the beer and the monster drink.
What we had changed:
It is no long as a convict;
No more beers or monster drinks;
No more authorities (ex: arch enemies);
What we had changed:
It is no long as a convict;
No more beers or monster drinks;
No more authorities (ex: arch enemies);
Storyboarding
We need to create a storyboard for each animation, as well.I guess, about drinks we should make an animation when the player gets the drink and what is happen with this one.We got 8 animations, so will be good if everyone from the team could make two of them. So pick up 2 ;)As we said before, it will be easier if we keep the comic style (frames).
Drink with colours wings;
Boost drink;
Monster drink;
Beer + explanation for inverse controls;
Drop into a manhole;
Policeman stops the player (obstacles);
Loose (character in a prison and a policeman gets a energizer);
Win;
Drink with colours wings;
Boost drink;
Monster drink;
Beer + explanation for inverse controls;
Drop into a manhole;
Policeman stops the player (obstacles);
Loose (character in a prison and a policeman gets a energizer);
Win;
About the game 1
Challenges
More obstacles each sub area;
Police become more frequent by authority level;
More beers,
Timing your powers up.
Objectives
Escape from authorities;
Get pass each sub-areas;
Avoid obstacles: Barriers, cars, manholes, trash cans, tanks.
You only allowed to have 3 cans in your sport bag.
Rules
If you press the left keys, then the characters goes left;
If you press the right keys, then the characters goes right;
If you press the mouse on a specific drink, then the drink will be activated.
If you get the wings colour drink, then you will be able to fly for 3 seconds to avoid every obstacles and play fly animation;
If 3 seconds have passed after starting the fly animation, then stop flying.
If you get the boost drink, you will be able to run faster for 3 seconds and play boost animation. Easier to avoid police, but harder to avoid road obstacles. If you go too far ahead, you can not use anymore the boost drink, until we come back in the middle of the screen ("you can not drink anymore energizer, because is bad for your heart");
If 3 seconds have passed after starting the boost animation, then stop the boost.
If you get the monster drink, you will be able to turn into a monster for 3 seconds and play monster animation. You can destroyed everything on your way. No one could stop you.
If 3 seconds have passed after starting the monster animation, then stop the monster power.
If you get the beer, then your control keys will be inversed for 2 seconds and play the beer animation with an explanation of new controls. Will be hard for you to control your character;
If 2 seconds have passed after starting the beer animation, then stop the beer animation.
If you can not avoid the authorities, then you loose (only one life), and play the loose animation for 5 seconds (character in a prison and a policeman gets a energizer);
If you avoid obstacles and authorities, then you win and play the win animation;
If you hit obstacles as tank or cars, they stop you and you need to go around them;
If you hit obstacles as barriers or trashcans, they slow you down;
If you drop through manholes (play the manholes animation, then stop it, and play the game over animation) or run into policeman (play the policeman animation, then stop it, and play the game over animation), then it is game over, you lose the game.
More obstacles each sub area;
Police become more frequent by authority level;
More beers,
Timing your powers up.
Objectives
Escape from authorities;
Get pass each sub-areas;
Avoid obstacles: Barriers, cars, manholes, trash cans, tanks.
You only allowed to have 3 cans in your sport bag.
Rules
If you press the left keys, then the characters goes left;
If you press the right keys, then the characters goes right;
If you press the mouse on a specific drink, then the drink will be activated.
If you get the wings colour drink, then you will be able to fly for 3 seconds to avoid every obstacles and play fly animation;
If 3 seconds have passed after starting the fly animation, then stop flying.
If you get the boost drink, you will be able to run faster for 3 seconds and play boost animation. Easier to avoid police, but harder to avoid road obstacles. If you go too far ahead, you can not use anymore the boost drink, until we come back in the middle of the screen ("you can not drink anymore energizer, because is bad for your heart");
If 3 seconds have passed after starting the boost animation, then stop the boost.
If you get the monster drink, you will be able to turn into a monster for 3 seconds and play monster animation. You can destroyed everything on your way. No one could stop you.
If 3 seconds have passed after starting the monster animation, then stop the monster power.
If you get the beer, then your control keys will be inversed for 2 seconds and play the beer animation with an explanation of new controls. Will be hard for you to control your character;
If 2 seconds have passed after starting the beer animation, then stop the beer animation.
If you can not avoid the authorities, then you loose (only one life), and play the loose animation for 5 seconds (character in a prison and a policeman gets a energizer);
If you avoid obstacles and authorities, then you win and play the win animation;
If you hit obstacles as tank or cars, they stop you and you need to go around them;
If you hit obstacles as barriers or trashcans, they slow you down;
If you drop through manholes (play the manholes animation, then stop it, and play the game over animation) or run into policeman (play the policeman animation, then stop it, and play the game over animation), then it is game over, you lose the game.
Brief 2. Game production 1
We finally chose the brief 2, because we would create a game which could be available to be commercialized as an advert.Then, we found the energy drink more interesting to work on it; easier to make something funny, and enjoyable.
The game is about a fugitive on the run , at the third top person camera (platform).
Try to escape the police, he needs to get energy drinks:
3 good drinks and 1 bad will be available:
Drink with wings colours: to fly:
Drink with a lightning bolt: for the boost;
Monster drink: Turn into a monster;
Beer: Slow down (loose control):
Player will be allowed to use only 2 keys (left and right) and the mouse to choose the drink available.Also, to avoid the police, you could use your different drinks:
Avoid Roadblock: Have a monster drink;
Avoid Helicopters: Boost sounds better;
Riot police: Try to fly;
Furthermore, you could only carry one of each drink.
The final game gets 1 level (4 sub-levels):
First sub-level: in the suburbs with the Police;
Second sub-level: in the downtown - gritty with the SWAT;
Third sub-level: Soho - night life with National Guard;
Forth sub-level: Financial - business with Government agency;
The game is about a fugitive on the run , at the third top person camera (platform).
Try to escape the police, he needs to get energy drinks:
3 good drinks and 1 bad will be available:
Drink with wings colours: to fly:
Drink with a lightning bolt: for the boost;
Monster drink: Turn into a monster;
Beer: Slow down (loose control):
Player will be allowed to use only 2 keys (left and right) and the mouse to choose the drink available.Also, to avoid the police, you could use your different drinks:
Avoid Roadblock: Have a monster drink;
Avoid Helicopters: Boost sounds better;
Riot police: Try to fly;
Furthermore, you could only carry one of each drink.
The final game gets 1 level (4 sub-levels):
First sub-level: in the suburbs with the Police;
Second sub-level: in the downtown - gritty with the SWAT;
Third sub-level: Soho - night life with National Guard;
Forth sub-level: Financial - business with Government agency;
Ideas
Ideas for the brief 1:
Aquarium;
Plants;
Chimera making.
Ideas for the brief 2:
Energy drinks: different brand, different clips (ex. with one specific drink, the character could fly...);
Credit Card: theft safety;
Cigarettes: show notive effects;
Junk food;
Music.
Aquarium;
Plants;
Chimera making.
Ideas for the brief 2:
Energy drinks: different brand, different clips (ex. with one specific drink, the character could fly...);
Credit Card: theft safety;
Cigarettes: show notive effects;
Junk food;
Music.
Brief 1 or brief 2?
Brief 1.
There have been a rise in Games which contain social elements that are unlike traditional MMO’s. They have challenges built around simple nurturing goals and actions, and visuals based on vector 2D or isometric graphics.The brief is to choose such a site and create a small set piece game that would fit the general ethos of the site.Use existing browser based games from sites such as PopCap / MiniClip for inspiration but keep designs as original as possible
Brief 2.
Use of viral marketing has been used successfully to promote brands and advertise products on the web in recent years.Usually associate with linear video there are now viral games being produced tied directly to products.Choose a type of product (not particular brand) and create a game to be distributed virally that would have appropriate challenges and actions.Use existing browser based games from sites such as PopCap / MiniClip for inspiration but keep designs as original as possible.
There have been a rise in Games which contain social elements that are unlike traditional MMO’s. They have challenges built around simple nurturing goals and actions, and visuals based on vector 2D or isometric graphics.The brief is to choose such a site and create a small set piece game that would fit the general ethos of the site.Use existing browser based games from sites such as PopCap / MiniClip for inspiration but keep designs as original as possible
Brief 2.
Use of viral marketing has been used successfully to promote brands and advertise products on the web in recent years.Usually associate with linear video there are now viral games being produced tied directly to products.Choose a type of product (not particular brand) and create a game to be distributed virally that would have appropriate challenges and actions.Use existing browser based games from sites such as PopCap / MiniClip for inspiration but keep designs as original as possible.
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